Mirna and Mireille are two cousins who presented “Mirna-Mira Zoom” show every week to their family at the comfort of their grandparent’s house. The show included songs, dances, games, and competitions using the simplest materials at home.
Growing up, they realized that those memories had an impact on their learning process and who they became right now. However, this sort of education has nothing to do with the one they received at schools. Out there, this delightful challenging discovery process is seen as a load, a burden!
From here was the idea of Beit El Warsha, we want a turning point for education. Instead of being a burden, it will be a wanted adventure, where every child is a seeker not a receiver of knowledge.
Our journey began with “Adventures in a room”: Whenever a child enters one of our workshop rooms, they dwell in an interactive playful adventure guided by subject matter experts to discover new topics like flower arrangement, electrical inputs and outputs, stop motion, etc…
And now card and board games! We thought why not bring those adventures and this enlightenment inside every home? And we started our newest line by designing educational knowledge and skills-based games, that are super duper fun, with trustable validated educational content.
Instead of children isolated staring into screens, you will hear laughs and see tangible excitement. Mothers will be assured that their children are playing, enjoying while also enriching their knowledge and skills.
Our vision is that one day, whenever a child wants to discover a topic in the world, they would seek out one of our games to fulfill their curiosity.
Vendor Biography
Mirna and Mireille are two cousins who presented “Mirna-Mira Zoom” show every week to their family at the comfort of their grandparent’s house. The show included songs, dances, games, and competitions using the simplest materials at home.
Growing up, they realized that those memories had an impact on their learning process and who they became right now.
However, this sort of education has nothing to do with the one they received at schools. Out there, this delightful challenging discovery process is seen as a load, a burden!
From here was the idea of Beit El Warsha, we want a turning point for education. Instead of being a burden, it will be a wanted adventure, where every child is a seeker not a receiver of knowledge.
Our journey began with “Adventures in a room”: Whenever a child enters one of our workshop rooms, they dwell in an interactive playful adventure guided by subject matter experts to discover new topics like flower arrangement, electrical inputs and outputs, stop motion, etc…
And now card and board games! We thought why not bring those adventures and this enlightenment inside every home? And we started our newest line by designing educational knowledge and skills-based games, that are super duper fun, with trustable validated educational content.
Instead of children isolated staring into screens, you will hear laughs and see tangible excitement. Mothers will be assured that their children are playing, enjoying while also enriching their knowledge and skills.
Our vision is that one day, whenever a child wants to discover a topic in the world, they would seek out one of our games to fulfill their curiosity.